How to import a tile set into pyxel edit3/15/2024 The other problem was that all the tiles was clones of the original created game object and not the created prefab? Well that turned out to be simple to solve. I had to import the sprites in unity as I normaly would, so they exsisted and would be referencable from the script, this I could do by loading them via Resources.LoadAll(name). I had newer written an editor script for unity before, and did have a lot of problems with references to the sprites I generated in the script… They did not exsist after the script exitede! :/ After a day of googling, asking in the unity forum, installing IRC and asking in the channel #unit圓d without anyone being able to help, I did figure it out myself. Well, having made a small test level in Pyxel Edit, I had to see if I could write a small importer for unity to make use of this new wonderful tool.
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